Tag: FrankiesFunHouse

  • Q’N’A – JULY 2025

    Q’N’A – JULY 2025

    Hello folks! We’re back with our weekly updates. This week we will be answering questions from the community, from Twitter, Bluesky and Discord! Though we keep some details vague, we will try our best to answer questions as satisfyingly as possible. Let’s get straight to it!

    The questions!

    Does this project have any relation to FNWF?

    Nope! It is a completely original project by a different team. EightXL worked on both Five Nights With Fatties 1 and 2 as solo developer / programmer; but the rest of the team is all new!

    What will the gameplay be like?

    The gameplay is something we want to show off more later. Though below you can find a screenshot!. However, players can expect to explore a funhouse, solving puzzles, and helping(?) Ms Happ escape Frankie’s Fun House!

    Who is Frankie?

    Frankie is the current keeper of the Fun House. Though the head clown, there are many more fun characters residing in the Fun House.

    What were your inspirations?

    We are definitely inspired by old PSX styles for this project. It has a lot of DNA from different games within genres of dungeon crawling, story-driven RPG’s and mascot horrors.

    How big is the game going to be?

    The Demo will contain just the first slice of what’s to come! It is definitely grown into one of the bigger experiences I’ve worked on, but for the better. There will be a variation of sizes for the characters too 🙂

    Will there be popping and bursting?

    Though not the focus or spotlight, it will likely appear in some fashion. I believe the Demo will have one of those moments.

    Are there set Checkpoints, Auto Save or Manual Saves?

    Yes to all three of those. The player has 3 save slots that they can freely use, and there is an auto save slot that saves prior to key moments or moving to a new area.

    Will there be Cameo’s from other artists?

    Yes! We are planning on having peers collab in areas of the project that we feel would be fun, though it’s not the main focus of the game itself.

    How much do you plan to take advantage of your setting expansion/kinkwise?

    We have a lot of fun ideas that will hopefully cover a lot of bases! Though the demo wont contain all of them.

    This weeks preview!

    Here is a little preview of the gameplay screen. Do note this is from a W.I.P build and is not final.

    In Conclusion!

    We hope to share a lot more information in the coming weeks. We are going to try our best to make weekly updates, though some might be shorter than others. We had lots of fun answering these questions!

    See ya’ll in the next one!

  • Introduction – JULY 2025

    Introduction – JULY 2025

    Hello folks, we hope July is treating you well! This is our first post on our website. Pretty cool huh? Though it’s a small thing, it is a big milestone for us as we build and prepare for our first demo release.

    WHO ARE BIGBUN?

    We are a team that has been building up in the background with the common goal of making fun and kinky experiences. Our goal is to treat this medium with respect, and not shy away from adding story; or other things along side to make the experiance as polished as we can. But you can expect all our projects to be focused around Expansion / Inflation, Stuffing and Weight Gain.

    WHAT TO EXPECT?

    The amazing 3D work of MasterMeat, bringing to life the art from EightXL. And a story pushing it all together with the amazing writing of Bobo! Right now we’re a small team, but we’re doing our best to make the most polished experiance we can. We are looking to grow our little team in the future.

    WHERE CAN I PLAY YOUR GAMES?

    When available, all of our ORIGINAL projects will be on Steam, and ITCHIO. All of our fan works will just be on ITCHIO.

    WHAT IS YOUR FIRST ORIGINAL GAME?

    Frankie’s Funhouse is our first ORIGINAL game! We have a demo in the works, and are working hard to get it to you as soon as possible. While we won’t go into too much detail right now, we wanted to reveal the title of the game, as it’s not really been public as of yet! At the top of this post you can also see the new splash art for the game.

    THANK YOU FOR READING!

    We aim to do regular posts to update about our projects, us as a studio and any events or competitions we decide to host!

    See ya’ll in the next one!